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![]() Some of them barely scratch T3, while others have an actuall T4 Ultimate unit (one with Cosmite Upkeep). Units: Each secret tech has at least 3 unique units, but some go higher. I do count a unit being "tagged" as belonging to the secret tech like that. You got techs, Spells, Units, Leader Skills, etc.īuffs and Debuffs: Usually the secret techs, has at least 1 Primary Buff - something you want to have on all your units - and one debuff - something you want to put on as many enemies as possible. Lategame options are powerfull by default but it is those early techs that get you to invest into them.įor AoW 3 players: Basically the Secret Tech is what the "class" used to be in AoW. I will mostly focus on early game options. ![]() ![]() With all those Options from Racial Mods and Secret Tech, it can be hard to get a handle on the options. ![]() As I recently gave some tips regarding some secret techs, I thought I should write it down better. So it did one of these for the Sector System before. ![]()
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